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Messages - CewHit76

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16
Life Is Feudal: Your Own [RP] / Isle of Albion - Lore
« on: August 28, 2016, 04:08:06 am »
The Island is located in the Mediterranean sea, far from any usual trade routes between the Empires, the Isle of Albion is a time forgotten landmass rich in resources and lands to cultivate.

It was discovered in 1002 by accident when The Great Ventavian Empire’s trading fleet on a mission to Andjisong Khanate got sent off course by a storm and nearly wrecked on the island. It got its name there and then as a lowly deck scrub named Albion spotted the landmass barely in time to avoid collision.

Upon reporting the discovery to the Emperor Rufus Ventavius the Bold, a mission was sent to explore and settle on the island. It was soon discovered that Albion sat within the raiding radius of a nearby pirate island. After the loss of several trade convoys to piracy, funding a large enough fleet to protect the trade convoys was not deemed profitable. 

A small dockside with a fishing hamlet was settled and then quickly forgotten and left to its own devices. Eventually the report itself found its way among nobility and slowly spread through the general populace through stories and intrigue. Rumours emerged of some who embarked there on their own to find a better, more independent life for themselves.

Some found favour and fortune on Albion. The hamlet prospered. Over time, a bustling, independent trade port emerged. Calling itself quite simply the Port of Albion, it developed connections with some daring merchants who travel there regularly to offer their excess stock and coin for exchange.

As knowledge of the island spreads, more and more people make their way to it to start anew, drawn by the new land outside of the influence of the empires.


Known ‘nearby’ empires


The Great Ventavian Empire   -   Full Lore

•Great power in the region that rose out of the ashes of Akkinean empire after its fall.

•It’s capital Ventava is extremely rich in trade, coin and culture.

•Similar to Roman empire.

•Dominant race is Gottlung, but all races are present more or less

•Main religion is Hellenism based


Skralinov Confederacy   -   Full Lore

•Rising power in the north founded from tribal remnants of the Slavard folk

•Capital Skralinov is doing relatively well for itself

•Think Vikings if they joined together

•Almost solely Slavard in terms of race

•Main religion is Norse based


Andjisong Khanate   -   Full Lore

•Prosperous and relatively calm empire in the south

•Capital Kyomesong is a beautiful merge of cultures and rich trade

•Think Mongols and Chinese adjoined

•Majority race is Khoor

•Main religion is the Heavenly Mandate


Founding Settlements

Port of Albion

•Leader: Shaokar Wilder

•Lore:
•First settled in the year 1005 by Ventavian Empire as ordered by the Emperor. Started off as a dock-site warehouse for logistical goods for the explorers, slowly became a small port village. Soon after a large pirate presence was discovered and raids for the carefully scheduled transport fleets became regular. The Empire cut their losses and focused on internal issues instead, leaving the Isle of Albion and whoever got stranded there to their own devices.

•The Port of Albion struck a hasty deal with the pirates at first, where in exchange for regular donations of produce, mainly food and alcohol, as well as weaponry, the Port was allowed to develop and flourish. Few years onward the location of the island became known enough that people bought passage with merchant ships and started finding their fortune and future on the Island. Some of the merchant ships decided to try their luck in the treacherous waters and visit occasionally to unload their spare stock and exchange it for something they can easily sell on the mainland. Thus came about the true age of prosperity for the Port of Albion and sir Wilder.

Purpose:
•Landing zone for new players
•Trade connection to the empires
•GM trade zone for buying/selling items and materials
•Zone for introducing people to the workings of Albion
•Most developed settlement
•Neutral in terms of Islands politics
•Place for GM events


Valenstrad (North)

•Leader: Thirsk EyVaskr

•Lore:
•The people of Valenstrad pray to the God Víðarr, however welcome men and women of all races and faiths. Thirsk EyVaskr came to Albion to seek new lands to call his own with the the best people he had left, willing to follow from his homeland.
•Thirsk being a True Northman, claimed the lands of Northern Albion, declared Kingship of the Northern region and aims to treat his people with due respect, provided they earn it.

      -        “To those who wish to settle In northern lands, I proclaim Kingship of these lands, name them Sigrún and ask for your oath that you will serve me and my house when called upon, for this I will grant Titles to those who prove their worth to the kingdom. I will Be forming a council and ask for representatives from every group who settle within my lands. I will seek justice to those who break the law in a court of justice. I wish to foster trade and goodwill among the people of the north. To these things I swear under the ever watching Eyes of the God Víðarr"


Acropolis (South)

•Leader: Agnar Yostad

•Lore:
•The people of Acropolis, who pray to the god Azros, follow Agnar Yostad who has settled in Albion after seeking new lands to expand his father's reign from a far away land.  After war ravaged his homeland and almost vanquished his people, it was the only sensible route to take.
•With the iron and gold rich soils of Albion, Agnar has decided that the Southern region of Albion would bid fair for his new home.  He has declared Kingship of the southern region and has sworn an by oath to treat all his people with dignity and respect.
     
        -    “To those who come to settle these lands, now here this!  I proclaim Kingship of these lands and name them as Sovereign Kingdom of Ruytan. Where I vouch to protect any clan that settles within these lands.  I will also enact swift justice to those who break the law and cause undue hardship upon other settlers!  I swear this on the name of my father.”



17
Life Is Feudal: Your Own [RP] / Isle of Albion - Introduction (Rules)
« on: August 28, 2016, 03:58:44 am »
“Welcome traveler! You have reached the Port of Albion. You are safe here, so take your time to read, rest and take the scenery in.”

The Isle of Albion is a RP server with a rich, encapsulating and ever evolving lore. The island has a developed economy based on coin and regular events of all kinds.

The link to the following information is here: https://tinyurl.com/isleofalbion

What you need to know:

Basic Rules


        1.    No Vulgar language in Global Chat

        - There may be children on the server. Keep it in Direct chat.)

        2.     No base griefing without RP reason

        - Known raiding party can attempt wall breaching unless the settlement is empty.

        - Intentionally leaving hostile animals on someone's claim is forbidden.

        3.     You must stay in character

        - Global Chat is Out Of Character (OOC) and used for GM requests only.

        - Use double parentheses if you need to be OOC on local.

        - TeamSpeak is OOC only and acting upon it is considered meta

        - No negotiation can take place in Global

        - Use ravens or local for RP dealings

        4.    PVP is allowed within reason - No KOS (Kill On Sight) w/o RP reason

        - You MUST have RP reason to kill.

        - If you're robbing them and they comply with your orders, there’s no kill.

        - You MUST give ample time for reaction and make your intent clear

        5.     No Floating objects

        - No need to clarify this. If it's magically floating, it isn't RP.

        6.     No scaling walls

        - Do NOT scale walls in any way, shape, or form. Unless it's war time.

        7.     Record and screenshot EVERYTHING

        -  Serves as proof of Your correct conduct or misconduct of others.

        8.    No building or claiming on the largest mountain

        - The one with the tallest snow cap.

        9.     Dig up your tree stumps

        -  If left undug, they cause server lag

        10.     Use a PICKAXE (Digging) on a clay deposit

        - DO NOT lower terrain using shovel.

        - Using a shovel on a clay deposit prevents the deposit from regenerating.

        11.     DO NOT CLAIM CLAY DEPOSITS

        - Clay deposit must remain outside of your claim border.

        - You can RP-claim it by guarding it from others however.

        12.     Character names MUST be realistic.

        - Doesn't have to be from the Era, but it DOES have to be a realistic name.

        - Ask a GM for a name change if needed.

        13.    New Life Rule

        - You must wait 30 minutes before returning to the place you died in.

        - Once you've been killed and respawn, you may not return to the fight

        - You are not allowed to reclaim your stuff.

        - You must RPly forget how you were killed and what events lead to the death.

        - This rule only applies to PVP.

        14.    20 accounts in a guild

         - Alternate accounts under same steam ID do not count.

        15.    No tree walls

          -  Planting trees as means of defence is forbidden

        16.    No Metagaming

         - Your character only knows what he directly witnessed or what was said to him/her in RP that includes names of other characters.

         - Stream sniping is an instant bannable offence

         - Confirmed metagaming is punishable based on its scale


Character Killing (PVP)

       1.     Can only affect criminal (-50 and below alignment) characters.

       2.    Can be a result of an independent court of law conviction.

       3.    An attempted CK has to be posted in the correct section and correct format.

       4.     The event must be posted within 2 hours of the death.

       5.    Make sure the post shows the time stamp in system tab.

       6.     When CK takes effect, CK’d player has 24 hours to settle his affairs while staying out of RP as if the character was already dead. This is to allow for transfer of      leadership and necessary administration before we delete the character from the database.


War time

1. Two or more guilds/factions can formally declare war on each other. A declaration of war must be posted on the forums along with historical events and/or reasons explained in detail as to the cause of the war.

2. The goal of the war must be apparent and upon conclusion of the war, any peace treaty or negotiation must be followed by both parties without exception.

3. KOS is allowed after the war has been declared but only in the affected regions which will be marked on the map.

4. You are not allowed to change your settlement’s heraldry after a war has been declared. (Until after the war.)   

5. All alignment hits happening during a confirmed war can be requested annulled.

6. CK can be part of the war, but has to be signified as the war goal and affected character has to agree to it with the war declaration. Keep it RPly.


Economy

The economy of Albion is very coin centric and quite fluid thanks to the Port of Albion which keeps independent trade relations with some of the merchants willing to take the risk upon themselves for some extra profit, outside of their usual dealings amongst the nearby empires. It is up to You how You use your coin. Here are some basics

You should know:

Denominations
•1 Gold coin is worth 20 silver pieces or 400 copper pieces respectively
•1 Silver coin is worth 20 copper pieces
•1 Copper coin is worth a wenches wink

How can You make money?
•Each new character gets credited with 2 gold, 35 silver and 100 copper upon joining the server. This only happens during character creation and if you lose that money, it will not be refunded.
•Port of Albion will be happy to buy Your excess stock of items, the traders there are not overly picky as they can monetise virtually anything with the other merchants. Of course they will aim to profit as well, so you might stand more from selling those materials directly to other settlements on Albion who actually need it.
•Regular events will award coin for victors in their respective areas and the amount varies event to event
•You can try to steal the money from other players, but don’t whine when they band together and hunt you down.

What can You use the coin for?
•Port of Albion is able to fill orders for virtually anything, although it will cost You. Remember, there are pirates asail in the waters of Albion and merchants take a risk sailing there.
•You can trade with other settlements and can likely reach a more favourable price with them, as well as haggle. Skilled merchant might even profit from this.
•Coin is sought after, thus it can get you pretty much anything. You just need to find the right person for the job and offer the right amount of compensation.
•You can run your own events and offer prizes for the victors, getting renown in return. Great way to make allies, wouldn’t You say?
•And last but not least Port of Albion can accept and fill construction contracts.

Please See Other Threads for the Following Information:
Lore
Character Creation Guidelines
Events
Donations

We hope you will enjoy your stay and become an integral part of our community!

18
Me too!! We got a few guys right now working on the towns and kingdoms. The bridge between the island (Port of Albion) and the mainland is being built. We have a few scripts that we need to re-implement. It's coming together - I'm chomping at the bit to get going too!! Hopefully the new server rules, histories, etc will be released soon. I'm letting the Server's Operations Manager handle the release of the information. The regional history and attention to detail is really something - reading through it makes it even more difficult to be patient!!

19
We are right now in the process of redesigning the server. The server is going to be wiped this Friday (8/19). It will be temporarily locked while a spawn town is created and the two kingdoms are developed. We are redesigning this server to be more heavy RP. The lore, histories, religions, new server rules, economy etc. have all been written. New GM events have been planned and everything has been centered at developing a more long term gameplay. Elements have been designed to keep people interested even after their 'guilds' have been established. All this information will be added this weekend both here on the forums and in the steam group; we've been working on this for the last couple of weeks. Two 'kings' have been selected (both of whom are not GMs by the way). A lord mayor for the Port of Albion (spawn town) has also been elected (once again, also not a GM). GMs will be present to monitor global chat, which is to be used for GM requests/rules help, and to provide tech support.

The server hasn't gone away, nor will it. It is just in a transitional phase!  :D I'm actually looking forward to this new version of the server. It promises to have a lot more RP and a lot more long term playability!

20
General Chat / Re: [Update] How to edit dds Texture files.
« on: August 08, 2016, 06:34:16 am »
Those outfits look a lot nicer than the default outfits. Very nice work!! It would be awesome if you could design some that could be used by a group or kingdom. Could you modify the Tabards as well?

21
Way to go, mate!! That is just friggin' awesome!!

22
Life Is Feudal: Your Own [RP] / Clay Deposits
« on: July 03, 2016, 02:17:35 pm »
Since many of the clay deposits are running dry, starting today, the GMs and myself are actively going around replenishing them. We'll also add a few more deposits for you to find - when and where won't be disclosed. We'll keep an eye on the deposits, and work towards making sure there is enough in them for everyone.

23
Town Board / Re: Horses
« on: July 03, 2016, 02:13:45 pm »
What quality are your horses? Do you train them as well?

24
Town Board / Re: House Greystone
« on: July 03, 2016, 02:13:02 pm »
Top of the world, eh? Hmm.. I wonder what the Elders would have to say about it, though I haven't seen them around for some time.

25
Player Reports / Re: Valithria Targaryen vs Harmless Traveler
« on: June 30, 2016, 03:58:44 pm »
I agree with this. The evidence is indisputable. Great job with that video and the screenshots. If we don't hear back within the 24 hour period for traveler, we'll ban that other account as well. They could be more than likely friends working together to grief.

26
Player Reports / Re: Valithria Targaryen vs Harmless Traveler
« on: June 30, 2016, 01:03:26 pm »
Sounds good.

27
Player Reports / Re: Valithria Targaryen vs Harmless Traveler
« on: June 29, 2016, 12:13:36 pm »
Gnif or Juggy: when you have the chance, take a look at the logs to see if this is an alt account and track down the primary account. We can then determine if this individual was the same that they suspect.

28
General Questions / Re: How long is the crop rotation?
« on: June 29, 2016, 12:09:35 pm »
It's typically about 14-16 hours.

29
The Graveyard / Re: Death of Jezz, Liljohn, and Marian
« on: June 27, 2016, 05:39:17 am »
No worries. Like I said as well, the characters have not been permanently killed. This character (not your alternate character mind you) is in a state of cool down only. Though the emotions everyone is feeling are high at the moment, I do hope everyone can move forward from this and continue to enjoy the server.

30
Name Change Request / Re: Name Change REQUEST June 26
« on: June 27, 2016, 05:04:25 am »
I have gone ahead and changed the name for you (as of 6/26/16 at 12:04pm PST). I believe if you log out and log back in, or when you log in next, the change should take affect. Please let me know if it worked out okay. I usually have others handle the database for me, but they are unavailable right now.

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