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Messages - gnif

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Insurgency / Re: this is for bots on sandstorm
« on: January 21, 2019, 08:19:20 am »
I found the same except if you don't hit ALT to walk slowly they will still detect you once you're close. There are several on the precinct level that if you do this you can catch them in their spawn facing a corner or a wall.

Rust / Re: Island Resort x2 Server Map
« on: October 23, 2018, 01:49:42 am »
Awesome, thanks. If I find the time and motivation I might write a bit of code to help us with this.

General Discussion / Re: Miss you guys
« on: March 05, 2018, 01:49:11 pm »
Awesome, yet to see you around but it'll be good having you back!

General Discussion / I'm alive
« on: October 28, 2017, 05:15:46 pm »
For those that might think I am AWOL again... I am not...

Work has made it that I need to be running a Linux environment again 24x7, and as you all know, Linux is sucky for games. So over the past several weeks I have been working on a solution. I am almost ready to re-join the games with everyone!

What I did was...

1) Move my video card into the 2nd PCIx16 slot on my motherboard.
2) Installed an older video card into the 1st slot and plugged all my screens into it
3) Setup a Windows virtual machine using KVM on Linux
4) Gave the VM my now secondary card to use directly (so it now has access to the physical GPU)
5) Wrote a windows driver for Red Hat so it could be signed by them for use in windows virtual machines.
6) Wrote a client/server program that allows me to stream the VM back to the host (using the above driver) as now it want's to output video to the physical monitor outputs, which has nothing on them.
6) Discovered a bug in the KVM system on linux, debugged, fixed and published it.
7) Ended up in the news....

So now I am at working on the final of this, making the client application reliable. As soon as Red Hat build and release the driver I wrote for them I will be able to join you all. Most games do not like Windows in the 'Test Signing' mode which is used for running unsigned (aka, custom) drivers as it can be used for cheating.

Announcements / TS3 Outage
« on: October 06, 2017, 11:09:29 am »
Sorry for the Teamspeak outage, it is back online now. The server that it is running on was upgraded which broke the scripts that start up the server each boot which went unnoticed.

Announcements / Re: Forum and TS3 Disruption
« on: April 22, 2017, 12:12:22 pm »
The move went smoothly, all work completed :)

Announcements / [COMPLETED] Forum and TS3 Disruption
« on: April 20, 2017, 08:23:07 pm »
This is just an announcement to let everyone know that there will be a short forum and TS3 disruption as I am moving this server to a new platform. I hope to get this done over the next few days depending on my workload.

If you are using the IP address for TS3 (which you shouldn't be anyway) you won't be able to get back in, please be sure you are using the hostname '' to avoid this.

This will not affect the game servers.

General Discussion / Re: My new office
« on: January 12, 2017, 10:32:45 pm »
Hahaha, that was my bear from when I was a baby! He is still here, but an extra monitor is > then a teddy bear :D

General Discussion / Re: My new office
« on: January 02, 2017, 02:57:14 pm »
When life hands you a free monitor... :D

NationsRP / Re: Minecraft!? Any Day Now!?
« on: November 27, 2016, 06:42:21 pm »

It will be this week! I am excited also :D. Most the configuration and versioning bugs are fixed plus a few patches to jars for compatibility. This time we will also be deploying our pack via Technic Launcher.

Announcements / Re: [FINISHED] Server Upgrades
« on: November 04, 2016, 06:51:17 pm »
Great! I had to laugh, I had alarms going off in my monitoring software that thought the website must be broken, because it was loading way faster then it was used to.

Announcements / Re: Server Upgrades
« on: November 03, 2016, 04:11:24 pm »
That's it, all done :)

This website is now running on PHP 7, it should be MUCH faster now. This required some editing of SMF source to make it work as SMF doesn't support PHP 7 out of the box yet. If anyone experiences any issues please don't hesitate to let me know either via PM or TS.

Announcements / [FINISHED] Server Upgrades
« on: November 03, 2016, 02:24:56 pm »
Yes, it's that time again. I will be performing server updates to the hosts running this website and the team speak server, I apologize in advance for any interruptions in services, they should be minimal and only last a few minutes at most.

Ok, an update on this.

Many of you may know that I 'Dougal' in game have been fairly idle, and some of you have decided to raid my little estate while I have been working to better the server... thanks :P.

Today I officially announce that we have the only LiF server in the world that logs Global and Local chat for GM review. The reason I can be so certain it is the only server is because I have had to spend the last few weeks finding a way to intercept the chat data so it can be logged.

Tech details follows for those interested

LiF does not provide any means to obtain the chat messages via TorqueScript, it's scripting engine, the only other way to do this is to reverse engineer the .exe and hook it internally. Because LiF is built on an open source platform (Torque3D) it has made it possible to reverse engineer large portions of the dedicated server without too much trouble. Armed with this information I wrote a DLL that injects into the server and hooks the chat processing function. The new code simply grabs who sent the message, the time, and the message itself, then writes it into the database for later review.

End Tech Talk

As you might imagine this was an extremely complex undertaking, and this is why I personally appreciate donations to keep us online so much, the amount of time involved to develop such a modification to the game is extensive, and can get very frustrating... The donations show me that my time is well spent, and our community appreciates the efforts to make our server one of the best.

Announcements / HTTP Server Upgraded
« on: July 09, 2016, 08:22:50 pm »
Hi Everyone,

Just thought I would let you all know that the LRRP forums are now fully encrypted using SSL for security of user accounts. The server now also supports HTTP/2 which will improve the general performance of the site.

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