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1
Insurgency / Re: this is for bots on sandstorm
« Last post by gnif on January 21, 2019, 08:19:20 am »
I found the same except if you don't hit ALT to walk slowly they will still detect you once you're close. There are several on the precinct level that if you do this you can catch them in their spawn facing a corner or a wall.
2
Insurgency / this is for bots on sandstorm
« Last post by Wolf on January 17, 2019, 10:56:49 am »
For whatever reason, bots are omniscient as long as you have an unsuppressed gun, even if you have never fired a shot. You can be sneaking around in socks on carpet and as long as you don't have a suppressor, bots will magically know where you are. You can see this in action when your teammate is one floor below or above and you walk into a room with a bunch of bots staring at the floor or ceiling. Sticking a suppressor kind of turns them into lobotomites.
3
Rust / Re: Island Resort x2 Server Map
« Last post by CewHit76 on October 23, 2018, 02:27:09 am »
Base at X22 has been raided. Took only 5 C4. Some loot; about 8k charcoal, which is nice. No body present - Again. Will be great to finally find this guy's hiding spot. Caves at S16 have also been cleared. I think I missed adding this to the updated map. Cave at J2 (NE Island) is clear. Took out the base at O11. Nothing really, but the sign on the wall made me want to take it out (claiming admin abuse). I have also not seen Sakne back on since Moop reported seeing him a few days ago. Though we didn't 'kill' him, I think hitting his cave base ended his run on the server.
4
Rust / Re: Island Resort x2 Server Map
« Last post by CewHit76 on October 23, 2018, 02:03:54 am »
Okay, as far as caves we have found and searched, here's the following. I just did something quick to get the ball rolling. Hopefully this works.
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Rust / Re: Island Resort x2 Server Map
« Last post by CewHit76 on October 23, 2018, 01:52:14 am »
Awesome!! I've been trying to keep a log of all the places we've checked. This will totally come in handy!! Gnif found an armoured base at X22; going to check it out in a little bit.
6
Rust / Re: Island Resort x2 Server Map
« Last post by gnif on October 23, 2018, 01:49:42 am »
Awesome, thanks. If I find the time and motivation I might write a bit of code to help us with this.
7
Rust / Island Resort x2 Server Map
« Last post by Moop248 on October 22, 2018, 11:27:01 pm »
Heyo, Moop here from that server.

I just finished making the map.

I think we should figure out a colour coding system, not sure what to do at the moment since the map colours don't help.

We can then mark the bases which we have hit and also the cave systems.
8
General Discussion / Re: Miss you guys
« Last post by gnif on March 05, 2018, 01:49:11 pm »
Awesome, yet to see you around but it'll be good having you back!
9
General Discussion / Miss you guys
« Last post by Wolf on November 30, 2017, 10:40:26 pm »
I think I'll be back this coming year if shit goes good for me too leave
10
General Discussion / I'm alive
« Last post by gnif on October 28, 2017, 05:15:46 pm »
For those that might think I am AWOL again... I am not...

Work has made it that I need to be running a Linux environment again 24x7, and as you all know, Linux is sucky for games. So over the past several weeks I have been working on a solution. I am almost ready to re-join the games with everyone!

What I did was...

1) Move my video card into the 2nd PCIx16 slot on my motherboard.
2) Installed an older video card into the 1st slot and plugged all my screens into it
3) Setup a Windows virtual machine using KVM on Linux
4) Gave the VM my now secondary card to use directly (so it now has access to the physical GPU)
5) Wrote a windows driver for Red Hat so it could be signed by them for use in windows virtual machines.
6) Wrote a client/server program that allows me to stream the VM back to the host (using the above driver) as now it want's to output video to the physical monitor outputs, which has nothing on them.
6) Discovered a bug in the KVM system on linux, debugged, fixed and published it.
7) Ended up in the news.... https://www.phoronix.com/scan.php?page=news_item&px=AMD-NPT-GPU-Pass-Through

So now I am at working on the final of this, making the client application reliable. As soon as Red Hat build and release the driver I wrote for them I will be able to join you all. Most games do not like Windows in the 'Test Signing' mode which is used for running unsigned (aka, custom) drivers as it can be used for cheating.
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